ID Practicum: Scenario-Based Learning Platform for Early-Career IDs


Project Overview

Project Description

A scenario-based enablement platform designed to help graduate students and early-career instructional designers practice real workplace decisions through simulations, microlearning, and role-based pathways.

Learning Modality

Web-based learning platform

My Role

Instructional Designer

Audience

Early-career instructional designers

Duration

Feb 2026 - May 2026

Tools

  • Articulate Storyline

  • Articulate Rise

  • Figma

  • Web-based modules

The Enablement Gap

Theory-to-Practice Disconnect


Novice instructional designers often learn formal design models but struggle to apply them effectively in messy workplace contexts.

Limited Realistic Practice

Traditional preparation often teaches processes and tools without giving learners safe opportunities to practice real project decisions.

Decision-Making Under Uncertainty

Early-career IDs must often respond to stakeholder pressure, shifting requirements, and ambiguous project conditions.

Research

Behavior change goal


  • Literature review

  • Online discussions from novice IDs

  • 50 U.S.-based instructional design job descriptions

Key Insight

The curriculum should not be organized only around textbook topics or tools. It should be organized around practical competency areas employers actually ask for.

Platform Design


Home: introduces the theory-to-practice gap and learning model

The platform includes three primary areas:

Explore: organizes the curriculum into practical capability areas

My Learning: supports progress tracking and recommended next steps

Learning Experience Design


Scenario-Based Simulation

Used for workplace judgment and decision-making practice.

Web-Based Practice Activities

Used for interactive practice and lightweight skill application.

Game-Based Learning

Used for structured concepts, frameworks, and tool walkthroughs.

Progress Tracking

Used for self-regulated learning and recommended next steps.


Testing, Outcomes & Reflection

  • Tested with novice instructional designers

  • Used feedback to improve UI, course flow, and instruction clarity

Testing & Iteration

  • Presented at showcase with around 100 attendees

  • Around 25 people interacted with the product and provided feedback

  • Selected by the professor as teaching material for a Columbia instructional design course.

Outcomes

  • This project changed how I approach learning design as performance preparation.

  • I learned to start from real workplace demands, not just content topics.

  • Tool choice should follow learning function: simulation for judgment, microlearning for structure, dashboard for self-regulation.

Reflection