The Recommendation Lab: AI Literacy Through Algorithmic Decision-Making


Project Overview

Project Description

The Recommendation Lab is a board game prototype designed to help learners understand how recommendation systems work through algorithmic decision-making, platform tradeoffs, and responsible AI scenarios.

Learning Modality

Board game

My Role

Learning Experience Designer

Audience

Learners interested in digital literacy, media literacy, and AI ethics

Duration

Oct 2024 - Dec 2024


The Challenge

Recommendation systems are often invisible to users. Learners may understand that algorithms influence what they see, but they rarely experience the tradeoffs platform operators make between engagement, trust, compliance, user interests, and business pressure.


Core Metrics System

Game System Design

Players balance three platform metrics:

  • User Engagement

  • User Trust

  • Compliance

Event & Consequence System

Event cards introduce real-world pressures such as policy updates, misinformation risks, privacy incidents, platform scandals, and market competition. These events help learners see how recommendation decisions are shaped by more than user preference alone.

Card System

  • User Interest Cards

  • Content Cards

  • Algorithm Cards

  • Event Cards

  • Ending Cards


Learning Mechanics

Tradeoff-Based Decision-Making

Learners choose content and algorithm cards to optimize engagement, trust, and compliance.

Consequence-Based Learning

Event cards and ending cards show how platform choices lead to different ethical, social, and business outcomes.

Systems Thinking

Players see how recommendation logic, user preferences, policy constraints, and platform incentives interact over time.


Player Experience

  1. Draw user interest card

  2. Select content and algorithm cards

  3. Draw event card

  4. Calculate engagement, trust, and compliance

  5. Reach one of multiple endings after 5 rounds


Educational Value

The game uses multiple endings to make algorithmic consequences visible. For example:

  • The Traffic Chaser warns against prioritizing short-term traffic at the expense of trust and compliance.

  • The Bias Amplifier shows how repeated content patterns can create echo chambers and algorithmic bias.

  • The Ethical Leader rewards socially responsible recommendation strategies.

  • The Ad Overloader highlights the tension between profitability and user experience.


Reflection

This project demonstrates how game mechanics can make invisible digital systems visible. By turning recommendation logic into choices, scores, events, and endings, the game allows learners to experience algorithmic tradeoffs rather than only read about them.

If further developed, I would add structured debrief prompts and a facilitator guide to help learners connect gameplay decisions to real-world algorithmic accountability, misinformation, privacy, and platform governance.